﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace GameServer.Core.FSM
{
    public class State<T>
    {
        public FsmSystem<T> fsm;
        public T P=>fsm.P;
        public virtual void OnEnter(){}
        public virtual void OnUpdate() { }
        public virtual void OnExit() { }
    }
}
